Guides
Denshattack Tricks
Use this page for the trick basics players can already count on, plus the movement ideas that seem to matter once runs get faster.
Page status
Summary
The core trick set looks simple at first: ollie, kickflip, grind, chain tricks, and land cleanly for score. After that, the game seems to lean hard on route reading, rail flow, and combo rhythm, even if the full advanced move list is not clear yet.
Quick facts
Named trick moves
Ollie, kickflip, grind
Official gameplay emphasis
Skill, speed, style, landings, and high scores
Likely player focus
Route efficiency, trick chaining, and recovery after mistakes
More to revisit after launch
Advanced move names, combo rules, and route-specific setups
Confirmed details
Start with the named moves, then build outward from what actual runs seem to reward.
There is already enough here to answer the basic trick questions most players have first.
The game looks deeper than the store copy alone suggests, especially once score and routing enter the picture.
Official media gallery







Quick trick status
| Trick | Confirmed? | Purpose | Confidence |
|---|---|---|---|
| Ollie | Yes | Core traversal and trick vocabulary | High |
| Kickflip | Yes | Named style/trick move | High |
| Grind | Yes | Rail-based movement and route flow | High |
| Trick chaining | Partly | Likely links style and score play | Medium |
| Clean landing | Yes | Landing precision and score consistency | High |
What the early footage points to
- Multiple impressions describe a game built around fast route reading rather than one-off spectacle tricks.
- Switch 2 demo reactions and preview snippets point to a learning curve where movement feel matters as much as memorizing inputs.
- Preview writeups also hint at rail-hopping, trick chaining, and score-run practice spaces, but those ideas still need more hands-on play.
More tricks to check after launch
- Named advanced-tech lists that do not come from official copy or firsthand testing.
- Fake combo rankings or best-trick tier lists.
- Route-specific trick advice for levels that have not been documented clearly.
If a move name is not on screen or clearly documented, it is better to leave it out than guess.
Source note
- Updated: July 3, 2026.
- Sources used here: Steam, Nintendo, Undercoders, Fireshine, and preview/demo impression snippets surfaced through search.
- Still worth checking: advanced trick naming, combo-scoring rules, and the best route-specific uses for higher-level movement tech.
FAQ
What tricks are definitely in Denshattack?
Official sources already confirm ollies, kickflips, and grinds, plus a strong landing-and-score focus.
Does Denshattack look more like a score-attack game or a simple platformer?
Everything official leans toward a score-aware, trick-driven platformer where speed, style, and route reading all matter.
Why not publish an advanced tricks list yet?
Because that is the fastest way to turn guesswork into fake tech names.
Where should I go if I want the practical demo angle?
Read the Denshattack Demo page and the Denshattack Demo Walkthrough page next.
More to read
Denshattack Demo
Check the current Denshattack demo status, where to verify it, and what to know before you download.
Denshattack Demo Content and Walkthrough
See what the demo seems to include, how the early playable slice is structured, and what to watch for on your own run.
Denshattack Controls
See the core move set, what still needs hands-on testing, and which settings matter first.
Denshattack Switch 2 Demo
Check the Switch 2 demo page, where to find it, and what to test before you decide where to play.